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![]() Project Gotham Racing Platform: Xbox Players: 1-4 Music Support: Yes E-mail me with questions, comments or anything else about this FAQ or anything else of mine on this site at gametrader13@hotmail.com. Thanks. Nosliw ============================================================================= I. Version History/Getting Started II. Basic Controls III. Menus Main Menu Options Menu Pause Menu IV. Car List V. Kudos Scoring/Challenge Mode VI. In Game Music Options **Coming Soon** VII. Hints VIII. Credits ============================================================================= --- I. Version History/Getting Started 4/3/02-FAQ Submitted. Update soon with Music Options. Welcome to Project Gotham Racing, the Xbox racing game where driving fast with skill, style, and dexterity are the ultimate measures of your racing success. The first time you start the game, you are asked to create a new driver. Your Driver keeps track of your progress through Project Gotham Racing, it stores your helmet style, license plate, and other vehicle preferences. It also stores the details of your on-track performances, including Kudos scores, medals earned, record lap times, total time play, total miles driven, and the cars, circuits, and other items you've unlocked. As you play Project Gotham Racing, your progress is saved automatically at key points throughout the game. To make changes to your Driver once you have created it, choose Driver Manager from the Options Menu. Once you have created a Drive, the Main Menu is displayed, offering a range or racing experiences. Unlocking Cars and Circuits Initially, you can choose from four cars when you take to the streets of four photo-realistically detailed cities in Project Gotham Racing. As you progress you will unlock sleeker, more desirable cars, more challenging circuits, and a few surprises. Bronze, Silver, and Gold Medals In Kudos Challenge, Quick Race, and Arcade Race modes, you earn Bronze, Silver, and Gold Medals based on either your Kudos score or your race results. You must earn at least a Bronze medal in each event in order to progress through each of the Levels in Kudos Challenge, Quick Race, and Arcade Race modes, but you will soon discover the benefits of pushing your performance to the limit. Consistently earning Silver and Gold medals can translate into additional rewards. Total Kudos, Time Player, and Total Miles Bonus Award In PGR you earn bonus awards based on: -The total number of Kudos you have cumulatively earned in Kudos Challenge, Quick Race, and Arcade race modes. -The amount of time you've spent playing the game -The total amount of miles you've driven in all of your cars. Your total Kudos Score is displayed in the lower right corner of most game screens. All of this information is also tracked and stored in you Driver. When you hit a major milestone related to these vital statistics you will unlock a great bonus award. ============================================================================= II. Basic Controls The controls stated here are the default settings but they can be adjusted between two other control setups through the Options Menu. Driving Controls: Left/Right Moving Analog Stick Left/Right or D-pad Accelerate* Right Trigger brake/Reverse* Left Trigger Emergency Brake A Button Down Shift X Button (Only for selected manual transmission) Up Shift B Button (Only for selected manual transmission) *=Pressure Sensitive (Harder hold better performance) Shift and Camera Actions Look Back Y Button Move Camera Forward White Button Move Camera Backward Black Button System Controls: Pause/Resume Start Button Cancel/Return Black Button ============================================================================= III. Menus - Main Menu - =-Quick Race Mode-= Race through checkpoints against five other cars for a set number of laps. The only way to progress is to earn at least a Bronze medal in each city at each skill level. You'll earn Bronze for Finishing 3rd, Silver for 2nd, and Gold for 1st. Your kudos score is recorded and added to your Total Kudos Score, but it'll take pure speed to progress to the next level. =-Arcade Race Mode-= Score a minimum number of Performance Kudos as you maneuver through cone gates while keeping an eye on the clock. The only way to progress is to earn at least a Bronze medal in each city at each skill level. Good luck, and don't forget to use your handbrake on those tight turns =-Time Attack Mode-= Post a personal fastest lap on one of over 200 circuits while driving any unlocked vehicle. A ghost car automatically appears to retrace your fastest lap. You also have the option to save your ghost lap so that you can race it again. =-Kudos Challenge Mode-= The Kudos Challenge is the heart of Project Gotham Racing. Test your limits as you race your way through 12 levels and nine different types of racing challenges. With no penalties for trying to improve your performance, Kudos Challenge mode offers the ultimate pursuit of perfection. =-Multiplayer Mode-= Take on human opponents in lively, split-screen, and multiplayer racing. Are you ready to put your money where your mouth is? The trash talk ends where the starting line begins. =-Options-= Choose a different controller configuration, adjust the sound volumes for music, cars and environmental sound effects, change your driver details or customize your music experience. =-Game Demos-= View Demos of Xbox games. - Option Menu - Game Settings: Rearview mirror Choose on or off. The rearview mirror can be displayed in both the In-Car and all external camera views. MPH/KPH Choose to display your speed as either miles per hour (MPH) or kilometers per hour (KPH) on the in-game digital speed display. In-Game Map Choose on or off. The in-game map is displayed as an overlay in the lower left portion of your game screen while you are racing. Both your positions and your opponents are depicted dynamically on the map. City Flythrough With this option on, you see a quick preview flyover of the current city section before starting a race. To skip it press A. Multiplayer Options: Time of Day Set the default time of day (day or night) for all races in Multiplayer Mode. Laps Specify the default number of laps (1,2,3,5,10,20,30) for all races in Multiplayer Mode. Wing By Time/Kudos Specify whether who wins a Multiplayer event is determined by who crosses the finish line first on the final lap or who scores the most Kudos. Split Screen Configuration Choose between horizontal or vertical. Time Attack Options: Time of Day Set the default time of day (day or night) for all races in Multiplayer Mode. Weather Set the default weather conditions (clear, wet, raining, foggy) for all races in Time Attack mode. Controller Settings: Controller Choose from six different configurations, each with key steering, accelerating, and braking control assignments designed to accommodate all racing styles. Vibrations Choose on or off. With this option on you'll feel vibration effects through your controller in response to contact with cars and the environment. Auto Reverse When you hold the brake down for one second while your car is at a complete stop, your car will automatically shift into reverse. Sound Settings: Music Volume Specify a volume level of between 0-100 for CD or radio music heard both while you are setting up an event and while you are racing. Sound FX Volume Specify the volume level of both your car and your opponents. When the roar of the engines and the screech of the brakes get to be too much for you, it may be time to hand up your keys. On the other hand, a minor volume adjustment might just do the trick. Ambient Volume Set the volume level of the city street environmental sound FX. This setting affects the level to which city sound effects are heard in relation to other sounds. - Pause Menu - Most of the options here are found in the full options menu. Continue Race Return to exact place as where paused. Restart Race End the current race and hear back to the starting line to begin a new race. Camera Choose a new driving view, or customize the current view. Radio/CD Adjust the volume of music and Sound FX. Choose in game music or custom music. Quit Race End current race and return to the games Main Menu. ============================================================================= IV. Car List This is the list of cars available in the game. The first 3 are the cars you start out with. All the scores are out of 10. Mini Cooper S Handling: 8 Acceleration: 5 Top Speed: 5 Drivetrain: 4WD MR2 Spyder Handling: 7 Acceleration: 4 Top Speed: 5 Drivetrain: RWD SLK 320 Handling: 6 Acceleration: 5 Top Speed: 5 Drivetrain: RWD New Beetle RSI Handling: 8 Acceleration: 5 Top Speed: 5 Drivetrain: 4WD TT Roadster Handling: 8 Acceleration: 5 Top Speed: 6 Drivetrain: 4WD TT Coupe Handling: 8 Acceleration: 5 Top Speed: 6 Drivetrain: 4WD 23 Roadster 3.0i Handling: 7 Acceleration: 6 Top Speed: 5 Drivetrain: RWD RX-8 Handling: 8 Acceleration: 6 Top Speed: 6 Drivetrain: FWD Camaro SS Handling: 4 Acceleration: 6 Top Speed: 7 Drivetrain: RWD Boxster S Handling: 8 Acceleration: 6 Top Speed: 7 Drivetrain: RWD Speedster Handling: 7 Acceleration: 6 Top Speed: 6 Drivetrain: RWD Focus Cosworth Handling: 8 Acceleration: 7 Top Speed: 6 Drivetrain: 4WD Lancer Evolution VII Handling: 8 Acceleration: 7 Top Speed: 6 Drivetrain: 4WD Impreza WRX Handling: 8 Acceleration: 7 Top Speed: 6 Drivetrain: 4WD Esperante Handling: 6 Acceleration: 7 Top Speed: 7 Drivetrain: RWD Skyline GTR Handling: 7 Acceleration: 7 Top Speed: 7 Drivetrain: 4WD Exige Handling: 7 Acceleration: 8 Top Speed: 6 Drivetrain: RWD F355 Spider Handling: 7 Acceleration: 8 Top Speed: 9 Drivetrain: RWD 355 RI Handling: 7 Acceleration: 8 Top Speed: 9 Drivetrain: RWD VI2 Vanquish Handling: 5 Acceleration: 8 Top Speed: 9 Drivetrain: RWD Corvetter Z06 Handling: 5 Acceleration: 8 Top Speed: 8 Drivetrain: RWD Feroce Handling: 10 Acceleration: 10 Top Speed: 6 Drivetrain: 4WD 360 Spider Handling: 8 Acceleration: 8 Top Speed: 9 Drivetrain: RWD 360 Modena Handling: 8 Acceleration: 8 Top Speed: 9 Drivetrain: RWD Tuscan Handling: 7 Acceleration: 9 Top Speed: 9 Drivetrain: RWD Viper RT-10 Handling: 5 Acceleration: 9 Top Speed: 9 Drivetrain: RWD 911 GT 2 Handling: 9 Acceleration: 9 Top Speed: 10 Drivetrain: RWD Carrera GT Handling: 9 Acceleration: 10 Top Speed: 10 Drivetrain: RWD F50 Handling: 9 Acceleration: 10 Top Speed: 10 Drivetrain: RWD ============================================================================= V. Kudos Scoring/Challenge Mode The Kudos scoring system rewards you not only for getting to the finish line first but for displaying skill, style, and daring while you're doing it. As you race high performance cars on challenging city circuits, the Kudos scoring system keeps track of your every move, and rewards you when you push your performance to the limit. You Total Kudos Score, which reflects all the Kudos you've earned in the game, is tracked and is the key to unlocking many great rewards. Performance Kudos Performance Kudos are awarded while you're racing in all game modes (except Time Attack). The Kudos Stash meter (in the upper right corner of your game screen) tallies up your Performance Kudos and identifies the specific move you're making to rack up those Kudos. One you've complete the move, your Kudos Stash is transferred to your Kudos Bank. You can lose your Kudos Stash before those Kudos are transferred into your Kudos Bank if you fail to successfully finish off the move. For example, you'll lose your Kudos Stash if you hit a wall or another car within three seconds of pulling off a powerslide. Performance Kudos are awarded for the following moves: >Slides-Slide cleanly through a turn using the handbrake, or pull off a >powerslide or pendulum turn. The longer you can hold the slide, the more >Kudos you will earn. >360's-Pull off a sliding 260 while still maintaining forward momentum. >Overtake-Pass an opponent cleanly, and collect a bonus if you can overtake >multiple opponents quick in succession. >Navigating Cone Gates-Navigate through a path marked by cone gates. >Clean Section-Complete a section of the circuit without sustaining any >significant contact or damage. >Two Wheels-Get up on two wheels. >Big Air-Get all four tires to leave the track surface simultaneously. >Combo Bonus-Perform multiple moves within a short amount of time. Bonus Kudos Bonus Kudos are a special category of Kudos that can only be earned in Kudos Challenge Mode. Unlike Performance Kudos, which are awarded while you are racing in all game modes (except Time Attack), your Bonus Kudos points aren't tallied and awarded until after you've crosses the finish line. Before you head to the starting line to race in one of the nine types of challenges featured in Kudos Challenge mode, you have the option to raise the level of difficulty for that specific challenge, which automatically increases the number of Bonus Kudos you can potentially earn for successfully completing the challenge. For example, when racing a Lap challenge, you could raise the difficulty level and the number of Bonus Kudos you can earn by slicing several seconds off the pre-set target lap time. Joker Bonus Kudos Jokers are special bonus awards that can only be unlocked in each Level of Kudos Challenge mode. Once you've unlock a Joke, you can use it just once to automatically double the number of Kudos you earn in an individual challenge in that Level. Kudos Challenge Mode Kudos Challenge mode is the heart of Project Gotham Racing. It's where your racing skills are tested to their limits (and beyond) as you race against the clock and powerful opponents through four cities, 12 levels, and nine different types of racing challenges. For any of the nine types of challenges, you can increase the potential number of Bonus Kudos you ca earn by increasing the difficulty level of the challenge before you start the race. As you progress through Kudos Challenge mode, you'll unlock valuable rewards, including cars, Jokers, new tracks, and driver models as you strive to earn Bronze, Silver, or Gold medals in each challenge type. Kudos Challenge event types include: Average Speed -Race against the clock for a specified number of laps and earn Bonus Kudos when you beat the target average speed. Hot Lap -In Hop Lap-sing, race a set number of laps around a circuit with the goal of laying down one sizzlingly fast hot lap. In Hot Lap-Average, race a set number of laps around a circuit with the goal of setting a blazingly fast average lap time. Style Challenge -Slide behind the wheel and prepare to showcase your Kudos style. In the Style Challenge, you have three minutes to complete three laps while gaining as many Performance Kudos as you can. Catching air, getting up on two wheels, pulling off powerslides and 360s, navigating cleanly through cone gates-moves like these are a requirement, not a luxury, when you take on the Style Challenge. ============================================================================= VI. In Game Music Options ============================================================================= VII. Hints Cheat mode: Enter Nosliw as a case-sensitive name to unlock all cars, tracks, and paint jobs. 360 Spider and 360 Modena: Win the Kudos Challenge level 9. 911 GT2: Win the Kudos Challenge level 12. Aston Marton V12 Vanquish: Win Arcade Race level four. Boxster S: Win the Kudos Challenge level 2: Camaro SS: Win all gold in Quick Race level two. Carrera GT: Get 150,000 kudos. Corvette Z06: Win the Kudos Challenge level 7. Delfino Feroce: Get 75,000 kudos. F355 Spider and 355F1: Win all gold in Quick Race level four. Ferrari F50: Get 200,000 kudos. Focus Cosworth: Win the Kudos Challenge level 3. Lancer Evolution VII: Win all gold in Quick Race level three. Lotus Exige: Get 50,000 kudos. Opel Speedster: Win Arcade Race level two. Panoz Esperante: Get 25,000 kudos. RX-8: Win Arcade Race level one. Skyline GTR: Win the Kudos Challenge level 5. Subaru WRX: Win Arcade Race level three. TT Roadster and TT Coupe: Win all gold in Quick Race level one. TVR Tuscan Speed Six: Get 100,000 kudos. Viper RT-10: Win the Kudos Challenge level 11. VW Beetle RSi: Get 1,000 kudos under the easy difficulty setting. Z3 Roadster 3.0i: Win the Kudos Challenge level 1. Bonus helmets: For every hour of game play you will receive a new helmet for your racer. Bonus time trial tracks: Accumulate over three and four hours of game play to unlock more tracks in time trial mode. Medal pursuit paint jobs: Accumulate five hours of game play. Bonus paint jobs: Get a gold medal in every kudos challenge to unlock custom designs that are not available through medal pursuit. Bonus Kudos Challenge cars: Win the one on one to unlock new cars in Kudos Challenge. Free roam in time attack mode: Win a silver or gold medal in all parts of kudos challenge mode for a city. Select time attack mode and a "Free Roam" option will be unlocked for that city. Custom music: You can hear your own Xbox ripped music while driving. Note: You must have already downloaded music to your Xbox hard drive. Before you start driving, enter the option menu and select "Music Management". Select "Add", then press Left or Right until your music appears. Then, add it to the music list. Begin game play, go to CD mode and scroll through the music list below that, on the station. Hint: Sliding for more points: Use the hand brake when going around a turn. Hint: Do a 360: Start on a wide street (four lanes or more) and get some speed (80 to 100mph). Next, get on one of the side lanes and hold A (Hand Brake) while turning into the road to do a 180. Immediately as you pull off the 180 release A and hold X (Reverse) or shift down into reverse, and turn the opposite direction. When you pull around to the direction you were going, release X and go. This requires some practice. Try this trick in time attack mode at Financial District, Federal Reserve, just around the first corner with the Ferorce, Ferrari F50, or the Ferrari 355 FI. Hint: Pacific Heights: Big air: Enable the "Cheat mode" code. Go to time attack and select Pacific Heights and free roam mode. Select either the Tuscan or the Feroce. During game play, reverse all the way to the wall behind you. Turn down the hill, making sure that it is a brick road. Drive as fast as possible down this set of hills to get major air and possibly hit a power line. Begin the game in free roam mode with the Porsche 911. Go down the hill with the bricks at the top to get big air and do a 720. Glitch: Indestructible cone: In time attack in free roam mode, there are cones and a cone count in the upper left corner of the screen. If you hit these cones they will go flying. However, if they get hit when you are going less than two miles per hour you will get credit for hitting the cone but it wont fall over. The cone is now indestructible. ============================================================================= VIII. Credits Thanks to: Bill Gates making the Xbox. Project Gotham Racing Manual. CjayC for an awesome site. GameWinners for the Codes/Hints. In addition, me of course. --- Please don't use the FAQ without e-mailing me for my permission at gametrader13@hotmail.com. Also, e-mail me with any questions, comments or anything else about this FAQ or anything of mine on gamefaqs. Andy K / andy420 / GundamW420 RalliSportChallenge Rallisport Challenge Platform: Xbox Players: 1-4 Music Support: Yes E-mail me with questions, comments or anything else about this FAQ or anything else of mine on this site at gametrader13@hotmail.com. Thanks. ![]() ============================================================================= I. Version History/Introduction II. Basic Controls III. Co-Driver Pace Notes IV. Menus Option Menu Race Options Menu Pause Menu V. Game Modes VI. Car List VII. Track List VIII. Credits ============================================================================= --- I. Version History/Introduction 3/28/02 - FAQ Up hope to update with Car Descriptions, Class Descriptions and Race Type Descriptions. Version .90 Rallying Like Mother Nature Intended Get Rallisport Challenge and experience the white-knuckle thrill of hard-driving, off-road rally action. Test your nerve and skill against the worst Mother Nature can throw at you - as you compete for global domination in the machines you've have always wanted to drive Rallying means sliding into hard turns on loose surfaces, losing and regaining traction, and mastering terrain that no ordinary machine would dare attempt. While a novice racer can slide into a tight turn, an experienced rally racer learns to drift the car sideways through a turn to shave precious milliseconds off the clock. ============================================================================= II. Basic Controls The controls stated here are the default settings but they can be adjusted between two other control setups through the Options Menu. Driving Controls: Left/Right Moving Analog Stick Left/Right or D-pad Accelerate* Right Trigger Brake*/Reverse* Left Trigger Emergency Brake A Button Down Shift B Button (Only for selected manual transmission) Up Shift X Button (Only for selected manual transmission) *=Pressure Sensitive (Harder hold better performance) System Controls: Change Camera View Y Button Look Back Black Button Reset Car on Track White Button Pause/Resume Start Button Cancel/Return Black Button --- III. Co-Driver Pace Notes Bank A wall of dirt. Banks The road leans to one side. Bumps A small but noticeable mound in the track. Careful General road conditions ahead require careful driving. Caution ! Will be followed by a specific obstacle to carefully do. Ditch A trench in the ground, usually described as inside or out. Don't Cut A warning not to take a shortcut through terrain may be hazard. Easy Turn A mild turn to left or right. Very little or no braking. Exposure Road runs along the edge of a cliff or steep drop off. Fence Indicated as located inside of out. Gravel Road surface changes to gravel Hairpin Turn An extremely turn that requires expert braking to negotiate. Hard Turn A severe turn to the left or right that requires braking. Inside Located on the inside of a curve (rocks etc.) Into A turn that leads directly to another turn Long A Long: Turn, Straightway etc. Medium Turn A more difficult turn that may require braking or skidding. Mud Road surface changes to mud. Narrows Path in road will become narrow requiring precision driving. Onto A new road surface. Opens A curve that becomes less severe before straightening. Outside Located on the outside of a curve (rocks, people etc.) Over Bride Prepare to cross-upcoming bridge. Over Crest Incline in elevation like a hill. Over finish The finish line (Never stop accelerating) Over Jump A ramp or severe bump in road causing significant air. Rocks Indicated as inside or out of a curve. Sand Road surface changes to sand. Square Turn 90-degree turn to left or right requires moderate braking. Tarmac Road surface changes to tarmac (asphalt, concrete?) Tightens Curve that becomes more severe before straightening. Tight Hairpin Turn Extremely difficult and the most severe turn. Trees Indicated as located inside or out of a curve. ============================================================================= IV. Menus - Option Menu - Controller Settings - The controller setting menu lets you choose a preferred button configuration for your acceleration, brakes, gearshift, and steering. However, no matter which you choose, navigating the menus will always use A/Start buttons to select and B/Back to backtrack through previously viewed menus. To scroll through your controller options, press right or left on your D-pad and then press A to accept your choice or B to back out of it. You also have the option to turn off the controller vibration here. Display Option - You can configure your HUD or select which camera angles are available during the game. To configure your HUD - Select configure HUD from the Display Options menu and then press A. To change the options, highlight the option you wish to alter, press a, and then press right or left on the D-pad to accept your choice. Gauge Type-Select an analog or digital display Driving Aids-Select, a map or pace notes as your preferred visual driving aid type or turn aids off. Speedometer-Select MPH or KPH. Reset To Default-Sets everything to factory defaults. To configure your camera angles - Select camera options from the Display Options menu, and then press A. Highlight the camera angle you wish to turn on or off and press A. Press A again to select your choice. You can toggle through your selected camera angles during a race by pressing the Y button. Music Playlist Add music to your list-Highlight your wanted song in the left column you want to add and press A to add the song to your playlist. Songs in right column are active songs. Remove music from your list-Highlight that unwanted song in the right column and press A to remove the song from your playlist. Sound Options Master Volume Adjust the overall volume of all sounds at once Music Music volume Engine Volume of this can be very helpful if using manual tranny. Speech Volume of co-drive to hear valuable navigational tips Environment Cheering crowds volume View Records-View Records to reminisce over your best times. Credits-Meet team behind Rallisport Challenge - Race Option Menu - This is available before every race and is very useful for different tracks of different surface and if it has many turns. Transmission Choose either automatic or manual Tyres Choose from tarmac, intermediate, gravel, snow, or ice tyres. Car Settings Tweak cars performance -Suspension Soft to avoid damage medium or hard for precision driving. -Gear Radio Short for quick acceleration medium or long for higher speed. -Power Ratio Where you want the power. Front more traction Middle or Rear. -Brake Balance Where you want the braking. Front, Middle or Rear -Steering Loose or Tight steering - Pause Menu - Most of the options here are found in the full options menu. Continue Race Return to exact place as where paused Configure HUD Select onscreen visuals Camera Options Select camera angels you want on or off Sound Options Adjust sound/volume of everything Restart Restart current race. Not available during career racing. Retire Quit current race. ============================================================================= V. Game Modes Career-Everyone has to start somewhere. You will start in the Pro circuit with a limited selection of cars. From there, you will have to race to prove yourself and unlock new cars and tougher events. Each event consists of several stages, but you don't need to win every stage to win the event. Every time you finish a stage, you earn points to rank higher. You also can earn points but achieving a high top speed, excellent lap time, and avoiding car damage. After each event your points are totaled up and added to your overall total, bringing you closer to qualifying for anew event class and unlocking new cars. As you progress through the different race classes-Pro, Expert, Classic and Unlimited-you'll unlock groups of cars that help you stay competitive. Consistently superior racers will be rewarded with special bonus cars. Single Race-Single Race Mode lets you compete simultaneously against three computer-controller opponents on any unlocked tracks. Tough these races will not contribute to your point total, you can use Sing Races to sharpen your skills against the computer, or to just get in a quick race without entering a Career Event. Time Attack-Time Attack Mode allows you to race, undistracted, on the unlocked track of your choice. Your co-drive will still be there to give you navigational cues (rally and Hill Climb races only), but no other racers will be present, and you won't gain any points to use for unlocking new cars and events. Time attack also gives you the opportunity to save your best runs in the form of a ghost, which you can race against to improve your skills and times. After completing a Time Attack, you can save your new ghost to the Xbox hard drive. You can load these ghosts later to race repeatedly. Track records will always be saved to The Xbox hard drive, but you can only create ghosts in Time Attack Mode. Multiplayer-Some race for glory. Some race for the money. However, for others, there's nothing like the sheer thrill of humiliating your friends. Up to four players can compete simultaneously in a multiplayer race. From the game menu select Multiplayer. RSC will automatically detect the number of controllers and make the same number of slots available for racing. Unused controller ports will be ignored and those slots will be close for the race. Once the race is joined, all players get the chance to optimize their car settings. The played who fist entered Multiplayer Mode from the game menu gets the added options of determining the number of laps in the race, and where or the Time Elimination option is enabled. With this option enabled anyone who drives more than 30 seconds behind the leader will e dropped from the race. ============================================================================= VI. Car List This is the list of cars available in the game. First 8 Cars are available in the beggining the rest you have to unlock in the Career Mode. Last three specifications are out of 12. Ford Escort Hp: 312 HP Torque: 610 NM Weight: 1230 KG Wheeldrive: 4WD Gears: 6 Speed: 10 out of 12 Handling: 9 out of 12 Accele: 8 out of 12 Volkswagon Beetle Hp: 204 HP Torque: 271 NM Weight: 1000 KG Wheeldrive: 4WD Gears: 6 Speed: 10 Handling: 9 Accele: 7 Toyota Corolla Hp: 300 HP Torque: 510 NM Weight: 1230 KG Wheeldrive: 4WD Gears: 6 Speed: 10 Handling: 10 Accele: 7 Peugeot 306 Hp: 275 HP Torque: 454 NM Weight: 960 KG Wheeldrive: Front Wheel Drive Gears: 6 Speed: 10 Handling: 8 Accele: 9 Mitsibishi Lance Evo VI Hp: 300 HP Torque: 691 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 10 Accele: 8 Subaru Impreza Hp: 247 HP Torque: 331 NM Weight: 1340 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 9 Accele: 7 Ford Focus Hp: 300 HP Torque: 549 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 9 Accele: 8 Peugeto 206 Hp: 300 HP Torque: 534 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 11 Accele: 7 ^Cars Above Are Available At The Beggining^ Saab 93 Hp: 540 HP Torque: 630 NM Weight: 1100 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 12 Accele: 9 Opel Astra Hp: 510 HP Torque: 658 NM Weight: 1120 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 12 Accele: 9 Ford Focus Hp: 526 HP Torque: 728 NM Weight: 1120 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 11 Accele: 9 Citroen Xsara Hp: 510 HP Torque: 681 NM Weight: 1120 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 11 Accele: 8 Misibishi Lance Evo 65 Hp: 330 HP Torque: 488 NM Weight: 1230 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 10 Accele: 9 Subaru Impreza Hp: 300 HP Torque: 476 NM Weight: 1230 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 10 Accele: 9 Lancia Delta Hp: 345 HP Torque: 450 NM Weight: 1149 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 8 Accele: 9 Nissan Skyline Hp: 850 HP Torque: 1302 NM Weight: 1540 KG Wheeldrive: 4 Gears: 6 Speed: 10 Handling: 8 Accele: 9 Metro GR4 Hp: 410 HP Torque: 504 NM Weight: 1030 KG Wheeldrive: 4 Gears: 5 Speed: 10 Handling: 9 Accele: 8 Peugeot 205 Hp: 500 HP Torque: 499 NM Weight: 910 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 9 Accele: 10 Audi Quattro Hp: 530 HP Torque: 790 NM Weight: 1298 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 8 Accele: 10 Lancia Delta Hp: 550 HP Torque: 686 NM Weight: 970 KG Wheeldrive: 4 Gears: 5 Speed: 11 Handling: 8 Accele: 10 Peugeot 405 Hp: 520 HP Torque: 637 NM Weight: 880 KG Wheeldrive: 4 Gears: 6 Speed: 12 Handling: 10 Accele: 11 Audi Quattro Hp: 600 HP Torque: 590 NM Weight: 1298 KG Wheeldrive: 4 Gears: 5 Speed: 12 Handling: 9 Accele: 10 Suzuki Grand Vitara Hp: 981 HP Torque: 931 NM Weight: 800 KG Wheeldrive: 4 Gears: 6 Speed: 12 Handling: 10 Accele: 11 Toyota Tacoma Hp: 850 HP Torque: 755 NM Weight: 885 KG Wheeldrive: 4 Gears: 5 Speed: 12 Handling: 9 Accele: 11 ============================================================================= VII. Track List Safari Tracks: SS-1 Surface: 84% Sand 16% Tarmac Length: 5.6 Kilometers Elevation: 0 Meters SS-2 Surface: 100% Sand Length: 5 Kilometes Elevation: 28 Meters SS-3 Surface: 80% Tarmac 20% Sand Length: 4.2 Kilometers Elevation: 0 Meters SS-4 Surface: 100% Sand Length: 5.4 Kilometes Elevation: -42 Meters SS-5 Surface: 78% Sand 22% Tarmac Length: 3.9 Kilometers Elevation: -2 Meters SS-6 Surface: 78% Sand 22% Tarmac Length: 3.9 Kilometers Elevation: 2 Meters Pacific Tracks: SS-1 Surface: 100% Mud Length: 3.7 Kilometers Elevation: 12 Meters SS-2 Surface: 100% Mud Length: 5.3 Kilometers Elevation: -82 Meters SS-3 Surface: 100% Mud Length: 4.2 Kilometers Elevation: -6 Meters SS-4 Surface: 100% Mud Length: 3 Kilometers Elevation: .9 Meters SS-5 Surface: 100% Mud Length: 4.6 Kilometers Elevation: 1 Meter SS-6 Surface: 79% Mud 21% Tarmac Length: 3.9 Kilomters Elevation: -21 Meters Mediterranean Tracks: SS-1 Surface: 26% Gravel 74% Tarmac Length: 3.1 Kilometers Elevation: 93 Meters SS-2 Surface: 16% Gravel 84% Tarmac Length: 4.9 Kilometers Elevation: -97 Meters SS-3 Surface: 24% Gravel 76% Tarmac Length: 3.4 Kilometers Elevation: -148 Meters SS-4 Surface: 18% Gravel 82% Tarmac Length: 4.4 Kilometers Elevation: 58 Meters SS-5 Surface: 100% Tarmac Length: 3.4 Kilometers Elevation: -10 Meters SS-6 Surface: 100% Tarmac Length: 3.4 Kilometers Elevation: 10 Meters Hillclimb Tracks: Vista Peak Base Surface: 100% Gravel Length: 3.6 Kilometers Elevation: 299 Meters Vista Peak Ridge Surface: 100% Gravel Length: 4.1 Kilometers Elevation: 289 Meters Vista Peak Summit Surface: 100% Gravel Length: 3.2 Kilometers Elevation: 194 Meters Mt Kiwi Base Surface: 100% Gravel Length: 3.9 Kilometers Elevation: 293 Meters Mt Kiwi Ridge Surface: 100% Gravel Length: 3.8 Kilometers Elevation: 462 Meters Mt Kiwi Summit Surface: 100% Gravel Length: 3.3 Kilometers Elevation: 411 Meters Koeing Base Surface: 100% Icy Tarmac Length: 4.3 Kilometers Elevation: 306 Meters Koeing Ridge Surface: 100% Icy Tarmac Length: 3.9 Kilometers Elevation: 417 Meters Koeing Mt Summit Surface: 100% Icy Tarmac Length: 4.2 Kilometers Elevation: 284 Meters Ice Racing: North Hill Circuit Surface: 100% Ice Length: 1.3 Kilometers Elevation: 0 Meters North Hill Speedway Surface: 100% Ice Length: 1.3 Kilometers Elevation: 0 Meters Frost Ridge 1 Surface: 100% Ice Length: 1.1 Kilometers Elevation: 0 Meters Frost Ridge 2 Surface: 100% Ice Length: .9 Kilometers Elevation: 0 Meters Lake Bauer Short Surface: 100% Ice Length: 1.2 Kilometers Elevation: 0 Meters Lake Bauer Surface: 100% Ice Length: 1.9 Kilometers Elevation: 0 Meters Rallycross Tracks: Lake Point Ring Surface: 61% Gravel 39% Tarmac Length: 2.5 Kilometers Elevation: 0 Meters Lake Point Course Surface: 61% Gravel 39% Tarmac Length: 2.6 Kilometers Elevation: 0 Meters Deer Park Surface: 75% Gravel 25% Tarmac Length: 1.6 Kilometers Elevation: 0 Meters Deer Park Raceway Surface: 53% Gravel 47% Tarmac Length: 1.8 Kilometers Elevation: 0 Meters Petersfield Surface: 62% Mud 38% Tarmac Length: 1.9 Kilometers Elevation: 0 Meters Petersfield Circuit Surface: 46% Mud 54% Tarmac Length: 1.5 Kilometers Elevation: 0 Meters ============================================================================= VIII. Credits Thanks to: Bill Gates making the Xbox. Rallisport manual CjayC for an awesome site. In addition, me of course. --- Please don't use the FAQ without e-mailing me for my permission at gametrader13@hotmail.com. Also e-mail me with any questions, comments or anything else about this FAQ or anything of mine on gamefaqs. Andy K / andy420 / GundamW420 | XBStr-PiratesTLOBK | XBStr-ProjectGothamR | XBStr-Shrek | XBStr-SilentHill2RD | XBStr-TheSimpsonsRR | XBStr-SmashingDrive | XBStr-SpiderManTM | XBStr-SpyHunter | XBStr-SSXTricky | XBStr-StarWarsOW | XBStr-WrecklessTYM | XBStr-WWFRaw | | A-F Strategy-XBox | G-O Strategy-XBox | P-Z Strategy-XBox | | N64-Str | PlayStation2-Str | XBox-Str | | Cheats 'N Hints | StrategyGuides | | Return Home | Cheats 'N Strategies | MultiPlayer Action | Game Store | Top 10 Games&Info | Cool Links | Contact Us | |
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